You drag many stone blocks from one area to the next, and when you see a locked door it's safe to say that you'll find a large enemy to fight for the key around the next corner. The puzzles, for instance, are standard Tomb Raider or Legacy of Kain fare. Which is why God of War 2 succeeds where other games fail: even when you get distracted by a cliché from the tired racks of action game design, the actual gameplay, story, and graphics makes up for the slightly rehashed feeling of many of the twists and turns of the story. We all wish we could solve our problems with violence every now and again, right?Īdmittedly, this is one of the more boring battles Kratos is one of those people who can face any situation and fight his way out of it, and that sense of competence, violence, and force of will makes the God of War titles a male-centric experience. Luckily, the opening sequence is an epic fight with a Colossus, so it's hard to stay mad. It's a cheap way to make the beginning more impressive, and even Kratos feels weak for players used to his full array of powers from the last game. It's all a little contrived, and I hate when games give you superpowers at the beginning of the game only to take them away. In that regard, God of War 2 suffers from sequelitis: the developers find an excuse to take away much of Kratos' power in the first hour and then introduce the item he needs to quest for to get his godly status back. Kratos became a god at the end of the first game, and I don't think I'm spoiling anything by pointing out that it's hard to design a game around someone who is already that powerful. Why isn't every game this good? Give them nothing. ![]() It makes other PS2 games look like PSone titles, and it makes this feat look easy. If you're even half a fan of this sort of action game, the title won't let you stand by and look at it passively. ![]() "Are you not entertained?" the game seemed to ask after every bravura sequence, and I have to admit, I was. While I tried to maintain some kind of detachment so I could write a solid review, Kratos made me drop the facade of judging the game and just strap in for the ride. The game will absolutely not let you walk away without feeling both amazed and breathless. Simply moving from area to area can be more awe-inspiring than some of your favorite cut-scenes in other titles, and this goes on for 10-15 hours. While some games might take your breath away in one or two interesting sequences, God of War 2 provides those drop-dead-holy-crap moments every 15 minutes. This is a title that relentlessly wants to entertain you. That is, until you get a game like God of War 2. It can suck the joy of gaming right out of a person, and while it's not waiting tables, it's not as fun it may look from the outside. ![]() When I start to have fun, I dissect that fun and figure out what about the game is causing me to enjoy myself. Reviewing a game is not like playing it for fun reviewers spend so much time looking at every aspect of the game and thinking about why the developers made this choice or that decision that it's pretty hard to enjoy the gameplay. Now that I do it professionally, I sit in lighter rooms, with a pad of paper and a pen (Pilot Precise V5s with black ink. I used to sit in dark rooms at all hours of the night engrossed in games. Developer and publisher: Sony Computer Entertainment of America
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